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Minecraft > Now @ Hosters.at

written by Jaggl at Tuesday, February 21st 2012, 2:20pm

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Hosters.at - Game News



Minecraft > Game Server für das etwas andere Game, ab sofort bei Hosters.at.

 

Also worauf wartest du noch? Sichere dir deinen Minecraft Server noch heute! Ein Link zum Bestellen deines Game Servers findest du weiter unten.

 

 

 

Infos zum Spiel > www.minecraft.net

 

Minecraft is developed by Markus Persson. It's been under development since about May 10, 2009. You can read the full credits here, or read about support and frequently asked questions here.


Origins:

I started Minecraft after playing some Infiniminer with a couple of people from TigSource. I realized that a game that simple yet that dynamic had a lot of potential to turn into a really great game, and kept coming up with things I wanted to change and stuff I wanted to add.
I had recently quit my job as a game developer to be able to focus more on indie game dev during my free time, and I was looking for a new game to develop. I had a few ideas floating around, but most required really long development times.
These two factors led to Minecraft.


Development and Philosophy:

Waterfall is dead, long live agile!

I've got a few plans and visions, but my only true design decision is to keep it fun and accessible. There's no design doc, but there are two lists; one for bugs, and one for features I want to add but think I might forget.
I make sure to play the game a lot, and I've built my share of towers, and flooded my share of caves. If something ever doesn't feel fun, I'll remove it. I believe that I can combine enough fun, accessibility and building blocks for this game to be a huge melting pot of emergent gameplay.
I strongly believe that all good stories have a conflict, and that all good games tell a good story regardless of if it's pre-written or emergent. Free building mode is fine and dandy, but for many people it will ultimately become boring once you've got it figured out. It's like playing a first person shooter in god mode, or giving yourself infinite funds in a strategy game.. a lack of challenge kills the fun.
For survival mode, I'd rather make the game too difficult than too easy. That also means I'm going to have to include some way of winning the game (or some other climax) to prevent it becoming too exhausting.
But if it's no fun, I'll redesign.


The Future:

I plan on developing Minecraft until it's a finished complete game, with a downloadable client (with fullscreen mode), custom key re mappings and possibly modding support.
For as long as people enjoy and purchase the game, I will develop extensions after the game is done.
Once sales start dying and a minimum time has passed, I will release the game source code as some kind of open source. I'm not very happy with the draconian nature of (L)GPL, nor do I believe the other licenses have much merit other than to boost the egos of the original authors, so I might just possibly release it all as public domain.

 

 

 

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Americas Army 2.5 > Alternativ Honor System!

written by Jaggl at Tuesday, January 24th 2012, 1:19pm

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Hosters.at - Game News

Hosters.at - Americas Army News


Americas Army 2.5 - Alternatives Honor System > Now @ Hosters.at!

 

Americas Army 25Assist:

 

Da die Army das Honor System für Version 2.X abgeschafft hat, suchte die Community nach einem Weg dieses wieder zu aktivieren. Die Programmierer von www.Aa25.org haben das in Zusammenarbeit mit www.Battletracker.com geschafft!

 

Wir von Hosters.at sind hier natürlich wieder mit dabei um der Americas Army Community wieder ein Ranking System zu bieten.


Weitere Informationen können auf der www.Aa25.org Seite nachgelesen werden.



Mehr Infos zum Americas Army 25 Assist: Aa25.org
Mehr Infos zum Spiel: Americas Army
Americas Army @ Wikipedia: AAO@Wiki

 

Americas Army 2.5 Preis: ab 17 EUR

 

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Hosters.at - Happy new Year to all Gamers and Hosters.at Customers!

written by Jaggl at Saturday, December 31st 2011, 7:30pm

Hosters.at ~ Gameserver, Voiceserver, Rootserver, Domains ~ We bring you Online!
 

Hosters.at - Happy new Year to all Gamers and Hosters.at Customers!

 

2012

 

Hosters.at - Merry Xmas to all Gamers and Hosters.at Customers!

written by Jaggl at Saturday, December 24th 2011, 11:32am

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Hosters.at - Merry Xmas to all Gamers

 

Americas Army 3.2 > Patch News!

written by Jaggl at Thursday, December 8th 2011, 10:35pm

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Hosters.at - Game News

Hosters.at - Americas Army News


Americas Army 3.2 > Now @ Hosters.at!

 

Information für Kunden mit einem Americas Army Server:

 

Durch die Größe des Patches / Updates, ist leider nur ein Reinstall möglich. Bitte macht vor dem Reinstall ein Backup eurer Konfiguration!

 

Sobald ihr das Backup Erstellt habt, einfach auf Reinstall klicken...

 

Hostname > Dein gewünschter Server Name
Rcon Password > Dein gewünschtes Admin Passwort

 

Aufgrund der großen Datenmenge wird der Reinstall einige Zeit in Anspruch nehmen!

 

 



Info zum Patch laut Offizieller Webseite:

 

 

New Features

  • A new AA3 Loader application is provided with this release to enhance the front end of AA3. This application will start automatically when launching the game. This tool provides the ability to create or delete soldiers, view your soldier’s Personnel Jacket, view combined player stats, and launch a game server. It also offers updated news, game manual access, and links to the America’s Army website.
  • A new inventory item! The M106 Fast Obscurant Grenade (FOG) will instantly create a cloud of smoke to cover your actions. Essentially, it works like the M83 with one important exception: a short fuse. If you try to cook the M106, it will likely blow up in your hand and cause an injury. A new “Up in Smoke” achievement has been added when a teammate is revived within the cover of an M106 smoke cloud.
  • Improved ladder functionality: to mount a ladder, face ladder and press the “use” key (spacebar by default). When approaching a ladder from the top, the player will automatically turn and mount the ladder upon hitting the spacebar. This eliminates players from needing to walk backwards to attempt to go down a ladder, missing it, and falling, causing leg damage. As an added benefit, a player may choose to release from the ladder by hitting the spacebar again, thus giving the player more options with dealing with enemies while using ladders.

Gameplay Changes
  • Change to After Action Review (AAR) panel to better convey the player’s combat effectiveness during the previous round.
  • Added display of achievements for all players on the server so they are shown in the AAR.
  • Interrupting a reload (after seating magazine) now results in a chance of malfunction.
  • Updates to Spacebar Context system to correct several edge cases. This only affects selection when player is within multiple volumes (Vault/Mantle, Ladder climb, healing a teammate, ES2, etc.).
  • Better fix for players that are blocked while climbing ladders continuing to climb through other players, objects, the floor, or into the air on remote clients.
  • Flashbangs were tweaked to make them more effective when deployed indoors.
  • Improved VIP extraction ending - new sounds and proper stopping of countdown and audio when team is killed while extraction is active.
  • Weather handling has been further optimized in Shanty Town to reduce network usage.
  • Implemented the new AG Award when graduating BCT.
  • Zip-tie roll over animation is now played when players are secured.
  • Fix for ''ladder snake'' bug where player is seen sliding up the ladder after grabbing onto the ladder while sprinting.

UI Change
  • Fixed the scoreboard to highlight the player''s name in yellow.
    Bug Fixes
  • A memory usage optimization pass was done to reduce our game client memory footprint.
  • Another network performance pass to reduce bandwidth on glass heavy maps.
  • Fixed Mr Zip Cuff and Tag and Bag localization to reflect actual 50 enemy secured/confirmed in order to earn (rules were correct already).
  • Several hundred minor map related issues (on all maps) were addressed by our LDs.
  • Updates to Leaderboard functionality to increase number of entries, fix to allow full use of character font for names, viewing full Leaderboard no longer overwrites the mini-board values, and adjust UI size to allow longer descriptions in mini-board.
  • Cleanup of a variety of server-side log spam.
  • Removed some client side log spam related to authentication.
  • Cleaned up some inventory logging.
  • M320 no longer miscounts rounds fired or rounds hit.
  • Fixed a TS3 thread hang/deadlock that randomly occurred.
  • Fix for ragdolled enemies not being confirmable. This cuts out the distance check involved for confirming a dead enemy since the ragdolled pawn can travel a considerable distance client side in some situations....such as falling down stairs.
  • Fix for mission type not updating on the team select menu.

Map Fixes/Changes
  • Alley: Fixed an issue where a few objects were sticking into the wall. Fixed an issue where certain trash bins were not accepting decals.
  • Alley: Fixes involving an ES2 gray bin object labeled as a laptop.
  • Alley - Discovered that there was a wall in buckets that had been duplicated on top of itself.
  • Alley: fixed "hole in world" bug along with a few clipping meshes.
  • Alley: Fixed issue where grenade goes through the fire escapes near the loading dock.
  • Alley: Changed collision volume on the van to better support shooting grenades near it.
  • Alley: Fixed a clipping issue with the dumpster near the hotel boiler room.
  • Alley: Fixed issues that caused the carried objective to be unretrievable.
  • Bridge: Rotated spawn points on the South side in the AO map type.
  • Bridge: Fixed grenade over-pressure issues in the North and South towers.
  • Bridge: Adjusted collision volumes and fixed several clipping issues.
  • Bridge: Comm Volume updates
  • Impact: Updated VIP mission to add smoke and light to the extraction flare
  • Impact – Updated activated objective loading screen mission description
  • Pipeline: Fixed issue where a player can access and fall into a pit at the exterior valve building
  • Pipeline: Fix for unclimbable ''vine ladder''
  • Ranch - Added some decals back to the main house, adjusted the v/m volumes around the windows, fixed issue where player can get stuck in the corner of the bridge, and many other minor issues.
  • Ranch – Fixed issue where grenades would go through hay bales.
  • Ranch – Fixed some sound volume issues in Greenhouse.
  • Stronghold: Fixed several clipping issues in arches
  • Stronghold – Fixed inconsistency in bullet penetration on deli walls
  • Stronghold – Fix to Tower Café Patio chairs to allow bullet ricochet.
  • Shantytown: Fix issue to keep players from getting stuck near the docks, and fixed an issue where a player can get stuck under a building.
  • Shantytown – Camera view clipping through wall, floating table, floating grass, adjusted blocking volumes on TV set, corrected Comm volumes on North side of Central building, and many other clipping issues.
  • All maps: Several ES2 object issues fixed.
  • All maps: Adjusted ladder positions to make them all consistent with how the new ladder system is supposed to work.
  • All maps: Variety of Physical materials on object modified/updated.
  • Training: Fixed issue where carriable objective was invisible in training levels.
  • CONEX-MOUT: Updated the shoot-house walls to be bulletproof. This should keep players from accidentally murdering the drill instructor.

Asset Fixes
  • Changed the physical material from metal to plastic for the blue-grey bins.
  • Added a phys mat to the bathroom sink material.
  • Stronghold_Comm/Env: Added local materials to the package so as to be able to apply the appropriate physical material needed.
  • BFT_Background - Removed extra baked lighting from the VIP mission from the map texture.

Admin Control Panel
  • Added the ability for ACP admins to kick players to the Spectator Team.
  • Punkbuster panel updates correctly after first use.

Punkbuster Updates
  • When a player is kicked by PB (directly or via Admin PB kick) the generic PB message is now displayed and when dismissed a "PunkBuster Kick Details" message box is displayed with the detailed reason why the player was kicked.






Aktuelle AA3 Versions Nummer: 3.2
Mehr Infos zum Spiel: Americas Army 3
Americas Army @ Wikipedia: AAO@Wiki

 

Americas Army 3.X und Americas Army 2.X Preise: ab 30 EUR

 

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